Posts tonen met het label Tools. Alle posts tonen
Posts tonen met het label Tools. Alle posts tonen

zondag 3 april 2011

Spelunky's Derek Yu : A Game Developer
















I recommend any of you interested in putting your thoughts to game design to check out Derek Yu's blog.
He brings up a lot of interesting things such as: who to make your game for, player feedback, some rules to make the final dash of development, and some insight into the process of creating something innovative unintentionally.

He seems to be a cool guy, with some good words, and good games.
Also if you haven't played any of his games yet: Get Spelunky... NOW!


On a side note here's a catchy tune made by Jim Guthrie

woensdag 12 januari 2011

How to Prototype a Game in Under 7 Days

Handy Cut-Out List!
Setup: Rapid is a State of Mind
  • Embrace the Possibility of Failure - it Encourages Creative Risk Taking
  • Enforce Short Development Cycles (More Time != More Quality)
  • Constrain Creativity to Make You Want it Even More
  • Gather a Kickass Team and an Objective Advisor – Mindset is as Important as Talent
  • Develop in Parallel for Maximum Splatter
Design: Creativity and the Myth of Brainstorming
  • Formal Brainstorming Has a 0% Success Rate
  • Gather Concept Art and Music to Create an Emotional Target
  • Simulate in Your Head – Pre-Prototype the Prototype
Development: Nobody Knows How You Made it, and Nobody Cares
  • Build the Toy First
  • If You Can Get Away With it, Fake it
  • Cut Your Losses and "Learn When to Shoot Your Baby in the Crib"
  • Heavy Theming Will Not Salvage Bad Design (or "You Can't Polish a Turd")
  • But Overall Aesthetic Matters! Apply a Healthy Spread of Art, Sound, and Music
  • Nobody Cares About Your Great Engineering
General Gameplay: Sensual Lessons in Juicy Fun
  • Complexity is Not Necessary for Fun
  • Create a Sense of Ownership to Keep 'em Crawling Back for More
  • "Experimental" Does Not Mean "Complex"
  • Build Toward a Well Defined Goal
  • Make it Juicy!

4 Colour Process: A dedicated website to limited uncontrollable comic book art.

"... The classic comic book frame is an overstuffed box of visual information that is the functional opposite of disciplined sequential art. It doesn't compel us onward to the next frame; it invites us to sit down and stay a while. The point where narrative essence gives way to supporting information is hard to define, but terming the latter “detail” understates its consequence in the visual encounter with comic books.


In the mid-20th century comic book, millions of details undermined sequential art time by making readerly time infinitely variable. Details – along with the color process – provided textures, way stations, and destinations for the eye. Choose your own adventure. Find your personal fetishes in the nooks and crannies. ..." ~ John Hilgart

Read more at :
http://4cp.posterous.com/in-defense-of-dots-the-lost-art-of-comic-book

donderdag 23 september 2010

flockdraw birds


Ik heb ons grote vriend lenc zijn advies gevolgd en met flockdraw een tekening gemaakt.
 Ik was toch in een creatieve flow.

woensdag 22 september 2010

Flockdraw 2



Het eindresultaat van een tekening gemaakt in flockdraw samen met Luc. Een handig online whiteboard waar meerdere mensen via de browser samen kunnen tekenen. 


dinsdag 31 augustus 2010

Technical Drawings?

Een makkelijke truc om mooie technische 3d tekeningen te maken is Isometrische Papier te gebruiken. Je volgt gewoon de lijnen en maak je heel snel 3d blokken, soms heb je een klein beetje verbeeldingskracht nodig, maar het luk je vast wel. Om de papier te printen of downloaden ga hier.

An easy trick to draw nice 3d technical drawings is to use Isometric Paper. You can just follow the lines and make 3d blocks pretty easily, it needs a little bit of imagination sometimes, but I'm sure you can figure it out.
To download or print some just go here.

donderdag 26 augustus 2010

Flockdraw




Geweldige "browser whiteboard" om met meerdere mensen te tekenen. Het is vrij simpel, maar daar hebben we een oplossing voor.


Deze "mod" maakt de website net wat fijner om mee te werken door betere tools en meer kleuren in het programma te zetten. Ik raad het aan voor die paar keer als je niks te doen hebt thuis (met de veronderstelling dat je wel meerdere mensen in een "room" krijgt).