Posts tonen met het label Game Design. Alle posts tonen
Posts tonen met het label Game Design. Alle posts tonen

zondag 3 april 2011

Spelunky's Derek Yu : A Game Developer
















I recommend any of you interested in putting your thoughts to game design to check out Derek Yu's blog.
He brings up a lot of interesting things such as: who to make your game for, player feedback, some rules to make the final dash of development, and some insight into the process of creating something innovative unintentionally.

He seems to be a cool guy, with some good words, and good games.
Also if you haven't played any of his games yet: Get Spelunky... NOW!


On a side note here's a catchy tune made by Jim Guthrie

zaterdag 26 februari 2011

This Game is actually EPIC


Sword & Sworcery Keynote - Gamercamp Lv2 from Mark Rabo on Vimeo.

This will be my favorite game ever I think, also I will purchase an iProduct to play it. Will anyone sell me their old touch iProduct please, must have.

woensdag 19 januari 2011

Fotonica: A Review



Fotonica is a game. A game in which you use one button. A game...in which you jump and run. But most of all this is a game in which you can go fast (or at least feel like you're going fast). It's really only played on a 2D plane, but what you see is a 3D world made of somewhat abstract black and white visuals. It's a 2D platformer but then from first person-perspective, you hold [spacebar] to run, release it to jump and hold it in the air to come down sooner. Keep up the speed and you  can get a boost, which feels so fast, it's kinda ridiculous. Simple in it's mechanics, it almost all relies on timing on the players part, and well designed levels on the the designers part.