Posts tonen met het label School. Alle posts tonen
Posts tonen met het label School. Alle posts tonen

zondag 27 maart 2011

week comic 28 project cooldown


lol when Rens thought a pokeball on a poster was a CD, Damz he crack me up.

zondag 20 maart 2011

week 27 deadline comic


so this was the week wich should have end and should have gave us a week off instead we get a short project
yeah (sarcasme)

donderdag 17 februari 2011

mijn poster




leuk iets maken voor Rens . Concept  de wereld digitaliseert , maar ik ben in mijn gedachte nog steeds lekker creatief met doodles. Yeah not the most friendly face i took.but like the concept with digitalazation

woensdag 19 januari 2011

Concept Art Seminar

The Saint - Concept art

Heya! Eerste post ^^ Hier zijn mijn characters. De gast moet natuurlijk nog in kleur. XD Bubai

zondag 16 januari 2011

woensdag 12 januari 2011

How to Prototype a Game in Under 7 Days

Handy Cut-Out List!
Setup: Rapid is a State of Mind
  • Embrace the Possibility of Failure - it Encourages Creative Risk Taking
  • Enforce Short Development Cycles (More Time != More Quality)
  • Constrain Creativity to Make You Want it Even More
  • Gather a Kickass Team and an Objective Advisor – Mindset is as Important as Talent
  • Develop in Parallel for Maximum Splatter
Design: Creativity and the Myth of Brainstorming
  • Formal Brainstorming Has a 0% Success Rate
  • Gather Concept Art and Music to Create an Emotional Target
  • Simulate in Your Head – Pre-Prototype the Prototype
Development: Nobody Knows How You Made it, and Nobody Cares
  • Build the Toy First
  • If You Can Get Away With it, Fake it
  • Cut Your Losses and "Learn When to Shoot Your Baby in the Crib"
  • Heavy Theming Will Not Salvage Bad Design (or "You Can't Polish a Turd")
  • But Overall Aesthetic Matters! Apply a Healthy Spread of Art, Sound, and Music
  • Nobody Cares About Your Great Engineering
General Gameplay: Sensual Lessons in Juicy Fun
  • Complexity is Not Necessary for Fun
  • Create a Sense of Ownership to Keep 'em Crawling Back for More
  • "Experimental" Does Not Mean "Complex"
  • Build Toward a Well Defined Goal
  • Make it Juicy!

vrijdag 15 oktober 2010

Logo Jordi
















Die is ook eindelijk af ;D nu nog de opdracht voor tekenen.

logo's

verrekt ik heb net die logo's afgekregen, maar niet slecht voor een persoon die al heel de week ziek is.


Dis maar op los.

Ritual Group 1


Project Rituals Group 1 from John Gottschalk on Vimeo.

So, Movie Maker kept stalling on me ALL through the night. But it is finished now, behold my mastery of crappy computer software as well as hardware.

Anyways I'm tired, but I'm going to have to try and make it through the day.

And of course Lenc got the Bass solo.

donderdag 30 september 2010

Swooshy Day!

As student initiative I am planning a swooshy day for coming tuesday. The entire day with exceptions of the lessons (11:30-15:00) I want to have groups in the LAB making swooshies for art class. This will probably be pretty big and many people seem to have problems with making those swoosh drawings.

So I am looking for more people who can help set this up and help fellow students within those hours to get better.

The idea is that everyone there poses for 1-2 minutes and people can drop in and drop out between 10.00 -11:30    15:00 - 18.00

Of course paper, drawing equipment and the mentallity to actually do stuff us up to the participants.  Any one up for this Idea?